Mar 24, 2006, 05:27 PM // 17:27
|
#41
|
Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
|
Theres some skills that are kinda like the prophecies skills that aren't part of the core skills, but really do the same thing, just a different name. Drunken blow or something was basically desperation blow, and theres a sword skill to replace galrath slash too. What's the point of just giving new icons and names? I haven't gone through all the skills yet so I'm not 100% sure yet, but for purely pvp players this won't justifiy a purchase, unless they change it.
To be honest the quests in the petrified forest are a little bit too much of chore too. I'd like to see a few less expansive quests for maybe less experience reward as well.
|
|
|
Mar 24, 2006, 05:38 PM // 17:38
|
#42
|
Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
|
my $0.02
1. I didn't like the "(Press Enter to chat)" text in the chat line. I know it's press enter to chat. Practically every game that has chat uses this same functionality. I understand that there'll be a lot of n00bs on for the Factions Event weekend, but come on, give me a break. This is a stupid addition.
Thankfully, they took it back out a few hours later.
2. Showing Class/Level above head in every town, not just missions.
This is dumb, for what should be obvious reasons. It ruins suspension of disbelief (what little there was). In missions, I can understand how it's a useful tool, because missions are *required* to move the plot forward. But you don't need it in every town. Give us a chance to at least *pretend* that we're a brave adventurer following a quest, and not make it so Meta.
3. Apparently in the K- people's culture, your importance is determined by the size of your hat... :P
That's all for now. Maybe more later.
eudas
|
|
|
Mar 24, 2006, 05:38 PM // 17:38
|
#43
|
Ascalonian Squire
Join Date: Mar 2006
Guild: Alchemy Incorporated
Profession: W/R
|
I think some of you are missing the point here. Factions is designed as a stand alone game. That means it can be played alone - apart from Prophecies. Therefore, of course you are going to have the same skills available in both games - with different names for the different character classes.
Don't think of the bad side of things so much - if you like these skills it gives you room to put 2 of them on your skill bar at the same time!!
|
|
|
Mar 24, 2006, 05:39 PM // 17:39
|
#44
|
Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
|
I played for about half an hour this morning before leaving for work. Created an assassin, did the initial luxor quest and so made it to the second town, looked around the outside area a bit. Overall, it looks like more of the same, which is fine with me. I don't find the graphics prettier or more spectacular than prophecies, which is also fine.
I can't get into a level 20 character that's just thrown into the game, so I probably won't play the new content much more. I've already preordered, anyway, so I've made up my mind.
One nit: I found it difficult to know when the assassin's skills were charged (or not). The background colour for the skills is a darkish purple, making it hard to tell.
|
|
|
Mar 24, 2006, 06:02 PM // 18:02
|
#45
|
Academy Page
Join Date: Dec 2005
Location: WI
Profession: N/
|
Quote:
Originally Posted by eudas
3. Apparently in the K- people's culture, your importance is determined by the size of your hat... :P
eudas
|
I hear you there, I was like wtf?! XP but what can ya do
<begin rant> Also someone quoted the healing henchies suck, I agree. I have dial up and every time I enter a new zone I get to load 500-1000 files, so I take henchies till I get everything loaded so I'm not slowing everyone down. It's so hard to play with henchies with the new monsters that own yer ass if you dunno what yer doing. =\
...the faces and hair? What's up with them?....some asian style would be a nice alternative, but having most of them this style then the ones that aren't, simply put, ugly...not cool. -_- Then the hair isn't really my style either..hopefully they'll add some more options on the appearance of the characters.
</rant>
Other than a few little misfortunes, I love it! I can't wait till the full chapter comes out so we can play through and know what we're doing.
|
|
|
Mar 24, 2006, 06:04 PM // 18:04
|
#46
|
Ascalonian Squire
Join Date: Dec 2005
Guild: soldiers of heaven
Profession: E/Me
|
12 vs 12 battles are sweet. It was fun using the pre made ele assassin and running in the middle using pbaoe.
|
|
|
Mar 24, 2006, 06:13 PM // 18:13
|
#47
|
Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
|
This is Beta...expect crashes and freezes. Imagine how many people are playing. I am pretty impressed so far, and I can honestly say I have been a premature naysayer for a while. I found the healer/prot henchies to be far more intelligent than those from Prophecies, but maybe I just got lucky. And as for Conjure Nightmare, I think it's relatively balanced with a 25 energy cost.
|
|
|
Mar 24, 2006, 06:19 PM // 18:19
|
#48
|
Jungle Guide
|
Quote:
Originally Posted by Rieselle
Dissappointed at the number of clone skills. I hope they are placeholders or are at least modified a little. Also, the skills I would really want cloned (eg, fireball) are not cloned.
|
Yeah I posted in another thread about this - jaw dropped.
So few skills, particularly focusing on non-elites here, for the standby professions we're losing slots to link the game to, and 5 are dupes
Vampric Horrors looking like Horrors bit
Flesh Golem... a hunched RoF Flesh Golem... oh well I hoped for more
Eles no non-elite energy storage energy skill or energy armor
Armor in general I went through a lot, the looks weren't that good, some I'd never touch. A few were interesting but usually with less desirable mods
ie Rangers love the idea of stance armor but what's with those lacey bits
most assassin armor doesn't even make particular sense to me in looks and the females dance omg... somebody tranquilize the poor girl.
only draw for me really is ritualist and I'm just not sure I'm that engaged in it
I plan to spend a bit more time with it this wkend but I'm kinda just bleah on it
meanwhile I nuked my monk so I could flip between pve and pvp as able, lol lord knows I'm not nuking two, 1 one was hard enough - thanks for not letting the level 20 pve go to battle isle was that the best that could be done to limit swap?
With faction between Kurzick and Luxon being an odd beast too with guild/alliance setting and your own faction, it'll be a SOB to get all ducks in a row to see/play the other side. So half the game is a bit of a question mark (says as you spend faction one side you tank the other) let alone everything that can be 'held' through alliances/factions.
Factions in EverQuest wasn't ideal to be sure, but at least *other characters you had could be in other guilds and had their own faction levels* Here, are they trying to force you into 2 accounts + all chapters to play all sides/have enough character slots? I'm 'casual hardcore' and that's leaving big question marks in my mind, I can't see my wife, 'casual casual' dealing with any of this.
Just... bizzarre.
As an aside I suppose we might see anti-plant mods grow in popularity
|
|
|
Mar 24, 2006, 06:23 PM // 18:23
|
#49
|
Jungle Guide
|
Quote:
Originally Posted by Wyldie
I think some of you are missing the point here. Factions is designed as a stand alone game. That means it can be played alone - apart from Prophecies. Therefore, of course you are going to have the same skills available in both games - with different names for the different character classes.
Don't think of the bad side of things so much - if you like these skills it gives you room to put 2 of them on your skill bar at the same time!!
|
Actually you've missed the boat bud, that's what CORE skills are for.
You know, skills shared across the chapters?
Having duplicate skills with different names is possibly the lamest thing I've come across yet - well outside denying us character slots and not being able to play/see both sides of the faction world on the same account w/o a lot of re-work and likely even guild moving...
|
|
|
Mar 24, 2006, 06:25 PM // 18:25
|
#50
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
It open up on TIME!!!
I wasn't impress that it didn't have the usual tardyness that the other Beta has. It not like 1 or 2 hour late or anything...
For shame A.net
|
|
|
Mar 24, 2006, 06:35 PM // 18:35
|
#51
|
Ascalonian Squire
Join Date: Mar 2006
Guild: Alchemy Incorporated
Profession: W/R
|
I understand the concept of CORE skills. To me, CORE skills are the ones that any profession can use. They don't fall under any predetermined character class or skill set. Anyone can use them. Having the same skills under different names does seem corny though the more I think about it. They should have just made those skills part of the CORE set I'm thinking about. But then again, you allow all classes access to skills that only melee or healer classes should have. Quite the pickle they've put themselves in here.
|
|
|
Mar 24, 2006, 06:47 PM // 18:47
|
#52
|
Frost Gate Guardian
Join Date: May 2005
Location: VA,USA...for now.
|
Quote:
Originally Posted by actionjack
It open up on TIME!!!
I wasn't impress that it didn't have the usual tardyness that the other Beta has. It not like 1 or 2 hour late or anything...
For shame A.net
|
*grin* Yeah, that threw me for a loop too. Especially since I was able to actually log in a few minutes before the clock had ticked out.
|
|
|
Mar 24, 2006, 07:26 PM // 19:26
|
#53
|
Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
|
Quote:
Originally Posted by Numa Pompilius
Life transfer + life siphon = -10 degen (actually -11), cheap and quite spammable, and most enemies can't do anything about it except die. It's a killer in random arena, but add a monk, interrupts and shatter hex and things change.
EDIT: Oh yeah, an important piece of news: female ritualists have wiggly boobs, just like eles!
|
watch a ranger's boobs when she shoots an arrow.
Indeed.
|
|
|
Mar 24, 2006, 07:30 PM // 19:30
|
#54
|
Frost Gate Guardian
Join Date: Jun 2005
Profession: N/Mo
|
1. Character faces across all the classes are disappointing.
2. The Assassin has chicken legs which look goofy as heck and very unnatural.
3. When casting Ritualist spells that target allies, there's no arrow indicators to let one know whether the spell worked or is working, unlike there are with Enchantments/Hexes.
|
|
|
Mar 24, 2006, 08:02 PM // 20:02
|
#55
|
Forge Runner
|
Hmm...
I knew this thread would turn up. With such a big thing going on and people wanting to talk about it, they're bound to start talking about the bad stuff sooner or later.
Not to say this is a bad thread. Anet are giving us this preview, yes, to give us a glimpse into the upcoming game and get all excited about it, but also to get a load of feedback so they can do last minute fixes. One month before release, the game is near ready to be played without troubles, but not quite. There are going to be bugs. It's not going to be perfect, technical-wise or opinion-of-player-wise.
However, the title of the thread, in my opinion, and the opening purpose of it, was not ideal. If Anet want feedback, they don't just want 'I'm not impressed with this, this, this'. Well, maybe, but if you're going to say you're not impressed or you don't like something, give constructive criticism. Agreed, for things like not being impressed with the graphics you can't really offer solutions, but for aspects related more to gameplay, you certainly can.
Myself, I'm trying to enjoy this preview event as much as possible. I can see 'bad' things while I play, but I know that other people will see/think of those things too. I'll say to you guys who are giving this feedback and talking about the bad side of things: be constructive and optimistic when you criticise.
|
|
|
Mar 24, 2006, 08:16 PM // 20:16
|
#56
|
Desert Nomad
|
Only played about 10 minutes so far (stupid labs T_T)
My only complaint so far is that...
NIKA DOESN'T LOOK LIKE THE ONE ON THE BOX !!!!!
Fix that! XD
|
|
|
Mar 24, 2006, 08:23 PM // 20:23
|
#57
|
Frost Gate Guardian
Join Date: Sep 2005
Guild: Shadow Wanderers
|
Just a few minor problems
Pathfinding is REALLY bad; Henchies get stuck all over the place.
Assassins are still too anorexic-looking.
And what's with these shoes?
|
|
|
Mar 24, 2006, 08:28 PM // 20:28
|
#58
|
Frost Gate Guardian
Join Date: Jul 2005
Guild: Eternal Knights
Profession: W/Mo
|
Quote:
Originally Posted by Necrotic
Well....I weren't impressed with the load times, but that is expected more or less. I do have one complaint.....namely the size of the new towns, though to be fair I think calling them cities is more appropriate. If they get much bigger they had better give us some way of traversing the city other than by running across the full length of it.
|
Try playing WoW =/
And Im disapointed you made this thread...
|
|
|
Mar 24, 2006, 09:16 PM // 21:16
|
#59
|
Krytan Explorer
|
been playing all day and so far my only gripes are that:
1)faction gain seems to be frozen,i can not get more than 6750(luxon)so can not finish the befriend quest.
2)still can not try the missions with the enter tab clock just keeps reseting.
other than that i'm quite impressed so far,+ i got used to not relying on the healer hench in prof so didn't notice how bad they are here.but i can't say i'm having as much trouble with the new enemies as some seem to be and i have only been playing with hench so far.
|
|
|
Mar 24, 2006, 09:23 PM // 21:23
|
#60
|
Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
|
I can't seem to find where the story based mossions are. it seen to be a pain look for it.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:28 AM // 02:28.
|